May 1st 2016
I had the pleasure to work on Uncharted 4 Single Player and also Multiplayer.
Here’s some of my work. These were characters I was responsible for creating but like everything else in this production, team work was essential. So I`d like to credit all the Character team plus Outsourcing teams as well.
We had access to an in-house scan which helped a lot the clothing production.
Unfortunately I wasn’t able to take beauty shots of all the models I did but at least I got some Maya Screenshots
Lazarevic – Head from Scratch – some clothing re-used from Uncharted 2, re-textured.
Some WIP and Final model.
Rameses – Head and body from scratch. Some parts of the outfit were re-used from previous Uncharted and re-textured.
Male torso for production
Henry Avery statue for E3 Demo 2015 presentation and later on transformed into a background model with different poses along the game. Model by me. Textures and materials by me and Yibing.
Hunter Sidekick – Head by Colin Thomas and final tattoos by Richard Lyons.
During the final push of the production, we got to help out with some background elements/characters. Here is a few I re-textured and re-sculpted. The first one ended up being too gore for the game so we covered it with rocks
Some Scotland enemies. I was responsible for the majority of them along with Corey Johnson. Heads were done by other artists. Unfortunately I wasn’t able to take beauty shots of them.
Some of the sidekicks I worked on. It was a team work so credit goes to all the character team and also outsourcing. Unfortunately I wasn’t able to take beauty screen shots of them.
Secondary NPC’s – Worked closely with Damon Shelton/TD developing and testing our internal Scan/usable mesh through WrapX. By the end of the project, we were able to scan ourselves and generate usable meshes with simple textures in just a few minutes. We only used this workflow for secondary NPC’s because all of our characters has some sort of style into their forms.
Some Zbrush Screenshots